bloodsbane:

when playing games, especially RPG games featuring ‘silent’ protagonists, things usually go one of two ways: you project yourself onto the character, or you make a character out of them. my personal reference for this would be Pokemon. you always get to choose your gender/appearance, and most importantly, your name. nothing within the game really hints at what sort of personality your avatar might have or had before you take control.

frisk is similar in some ways. we start off naming them. their behavior in-game is completely up to us, and it has enormous consequences. however, in what most would argue is the Truest Ending of the game, the name we’ve given is proven to be false and frisk is given their own identity. though they don’t have much of a background of their own (even after all these years, frisk is still a blank slate wrt their history, having no backstory to speak of, not even a hint), frisk is still somewhat separate from us. we, the player, are not frisk, they are just a body.

kris is just a body, too. but kris has a whole life before us. they have an established personality, they have friends and family, they have a social circle. when we take over, it’s noticeable. our influence is obvious, and in the end they do not want us there.

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